2022.5.22
STEAM Store Page is now open with the release of our latest title.
Make sure to Wishlist.
STEAM Store
https://store.steampowered.com/app/1662080/
Twitter
https://twitter.com/GoonyaEN
2022.9.21
It's an announcement of the theme song by tag team of FAKE TYPE. and Chogakusei, compatible platforms, support for
cross-play!
Make sure to Wishlist.
STEAM Store
https://store.steampowered.com/app/1662080/
Twitter
https://twitter.com/GoonyaEN
2022.10.14
The music video for the Goonya Monster theme song "GO ON YA WAY" is now available.
The theme song and video are based on the story told in "Episode Match," the online multiplayer mode of the game.
Through the music video, enjoy the world of "Goonya Monster" as soon as possible!
https://youtu.be/h1B2Ph5SewQ
Video Information
Music : FAKE TYPE.
Vocal : FAKE TYPE. feat. Chogakusei
Lyric : TOPHAMHAT-KYO (FAKE TYPE.)
Track : DYES IWASAKI (FAKE TYPE.)
Guitar : Johngarabushi
Video Production : Norainu
Character Design : Terada Tera
2022.12.4
We have released Gunya Monster.
To celebrate the launch, we are holding a 10% off launch sale on each platform.
We hope you'll take this opportunity to purchase the game!
2024.12.6
2024.12.6
Announcing Update of Derivative Title
"Slug's Sister Defense" Version 0.1.1
2024.8.1
Announcing Update of Derivative Title Version 0.2.1
2024.6.27
Announcing Update of Derivative Title Version 0.2.0
2024.4.17
Announcing Update Version 2.5.1
2024.1.24
Announcing Update Version 2.5.0
2023.10.24
Announcing Update Version 2.4.0
2023.9.7
Announcing Update Version 2.3.0
2023.7.25
Announcing Update Version 2.2.0
2023.7.5
Announcing Update Version 2.1.0
2023.6.15
Announcing Update Version 2.0.0
2023.4.25
Announcing Update Version 1.3.0
2023.3.28
Announcing Update Version 1.2.2
2023.3.1
Announcing Update Version 1.2.1
2023.1.25
Announcing Update Version 1.2.0
2022.12.15
Announcing Update Version 1.0.2
2022.12.15
The update to version 1.0.2 will be on December /16 (12:00 JST) and will include new features, bug fixes, and game balance adjustments.
Regarding global matching, it has been set to not restrict matchmaking.
We will continue to make quick adjustments and updates to the matchmaking system as we view the system and receive feedback from the players.
◆New Content
“Training” mode has been added.
◆Game Balance
[Rewards]
- When a player is eliminated from an Episode Match, they can earn some EXP as a reward.
[Balancing Battles]
- The "time until Souls appear" when an undead is defeated has been shortened.
- The "time of inactivity after falling" from the stage has been lengthened.
- When the Buster attacks a Monster, the Monster's HP bar and mini-map will be visible to all Busters for a certain period of time.
- The "movement speed" on uphill slopes is slower.
- The mini-map has been updated to show terrain and undead spawning locations.
▼Buster
- The invincibility time after reviving from a ghost is longer.
- When a "ghost" player falls off the map, they will drop their Souls and return to the map in a tripped state.
- The "knockback" of the「shotgun」and「pistol」has been adjusted.
- The "minimum damage" of the「shotgun」has been increased.
- 「Shotgun」at close range have been made easier to hit.
- The bullets of the "Pistol" have been adjusted to hit easier.
- Healer's healing amount has been reduced.
- Healer damage has been increased.
- The "fire rate" of the "Healer" has decreased.
▼Monster
- "Faster skill cooldown" near the end of battle is now weaker.
- Increased the size of the "Predation range".
- Predation is now quicker after the button is pressed.
- The "time to complete Predation" for "Kigurumee" skill has been lengthened.
- The behavior of the skills for "Oculus" and "Sakanamon" has been changed.
- The duration of burn caused by the Mythical Dragon skill has been lengthened.
- Reduced the amount of burn damage caused by the Dragon Head skill.
▼Undead
- The "shield defense range" for "Cuttle" has been reduced.
[Stage/Map]
- The "Soul Pot" has been adjusted for less collision with the player.
- The number of "trippable objects" in the "Deep Forest" has been reduced.
- When colliding with trippable objects in succession, the player will not trip over until the player is away from the trippable objects for a certain range.
- Fixed the "fence collision" to be only during jumping.
◆Other Adjustments
- Improved the matchmaking for Episode Matches.
- In Episode Matches, the winning player can no longer punch, kick, or activate shots/skills during the results.
- In Episode Matches, when a player enters the match as a buster, matchmaking will be stopped when the player is close to winning.
- The volume of "ZITABATA" of SAKANAMON collaboration music has been lowered.
◆Bug fixes
- Fixed an issue that prevented keyboard/mouse control on the Steam version.
When any key or button is pressed on the title screen, it will be recognized as "keyboard/mouse" or "gamepad".
- Fixed a problem in which the game did respond properly after key configuration.
- Fixed an issue that caused an error when matchmaking in Episode Matches on the PS5 version.
- Fixed an issue that caused some Monsters' rapid ranged skills to become more powerful with button mashing.
- Fixed an issue that caused Monsters to continue Predation on busters when they were in a ghost state.
- Fixed an issue that caused Souls to drop on blocks with trippable objects such as fences, stones, and tree roots.
- Fixed an issue that prevented players from acquiring Souls, even if they did not have any Souls, when multiple Souls were present.
- Fixed an issue that caused the camera to be inverted.
- Fixed other minor bugs.
2023.1.25
The update to version 1.2.0 will be released on January /26 (12:00 JST) and will include bug fixes, and game balance adjustments.
The details of the update are as follows.
◆Improving Matchmaking
・Busters can keep their teammates to the next match by selecting ""Continue"" together when a match is over.
・It is now possible to match without a Monster player, which makes it possible to find a game with Buster players only. (Previously, you needed at least 1 Buster and 1 Monster player to start a match.)
・Matchmaking scale adjustment
└ Players in the low-rate tier will be matched with similarly skilled players more often, and players in the high-rate tier match more broadly.
◆Gameplay Rebalance
[Rewards]
・Rebalanced to reduce the gap in rewards between Busters and Monsters.
・Some of the requirements to earn exp and Soul coins have been changed.
・Monster's requirement to earn Soul gems has been changed from ""quick annihilation of all Busters"" to ""annihilation of all Busters"".
[Balancing Battles]
・The amount of ""time it takes for souls to drop"" when you defeat Undead has been reduced.
・The number of button presses required to recover from a fall has been reduced.
・When Monsters cancel Predation, Busters will be shot upwards.
▼ Buster
・They can now deal damage against Monster by ghost attack.
▼ Monster
・The amount of damage by falling from the stage has been increased.
・Burn damage caused by Mythic Dragon's skill has been reduced while guarding.
▼ Undead
・The amount of damage by falling from the stage has been increased.
◆System
・Overall default sound volume has been rebalanced.
◆Bug Fixes
・The issue in the PS5 version where your saved data could not be loaded by changing the default BGM option has been fixed.
・The condition for obtaining the Ghost Avengers trophy on the PS5 version has been fixed to match the text.
・The issue where cat type items were not set correctly for the requirements to earn the Cat Addict trophy has been fixed.
-Players who have already achieved the condition will be able to earn the trophy by getting a cat type item again.Fixed an issue that caused an error when matchmaking in Episode Matches on the PS5 version.
-You can get new cat type items from the new shop in Episode 2, which is coming soon.
-You will also be able to achieve the trophy by getting the same cat type item that you already have from Soul Gacha.
・The issue of the Crown level up reward containing items you can not receive has been fixed.
-You can acquire the items by going to the level window while the requirement is achieved.
・The issue where players could get stuck on the roof when returning from falling off the stage on the Nightmare Christmas stage has been fixed.
・The problem of the COM players often getting stuck on obstacles has been fixed.
・The problem of the COM players stopping near souls when the souls are on the water has been fixed.
・And other small fixes.
2023.3.1
The update to version 1.2.1 will be on March /2 (12:00 JST) to add new features,
balance adjustments and bug fixes for private matches.
The details of the update are as follows.
◆New features
・Added the function to customize game rules in Private Match.
・Private Match settings now allow anyone to join including players with Lobby IDs or friends.
◆Gameplay Rebalance
[Balancing Battles]
▼ Buster
・The power of machine gun weapons has been enhanced.
・The range of machine gun weapons has been increased.
・Machine gun bullets have been adjusted to hit less terrain.
・The direction of the punch and kick has been adjusted to be in the direction in which the character is facing.
▼ Monster
・The "Skill charge time" of "Oculus" has been reduced.
・The "Skill Activation Time" for "Death" has been reduced from 5 seconds to 4.5 seconds.
(The countdown display will start from 5 seconds)
◆System
・Fixed a bug in the Nintendo Switch version so that users who played online matches together will be displayed in the list of people who played together.
◆Bug Fixes
・Fixed a high processing load issue with smoke effects in "Earth Red Thrower".
・Fixed a bug that caused unintended behavior of characters in certain environments.
・Fixed other minor bugs.
2023.3.28
The update to version 1.2.2 will be on March /29 (12:00 JST) to add new features,
adjusting screen UI and fix bugs.
The details of the update are as follows.
◆New features
・Message settings have been changed so that up to 4 types of messages can be set.
◆System
・Custom "Message screen" and "Profile screen" have been modified.
・The rank and gear of the opponent are now displayed during a match.
◆Bug Fixes
・Fixed other minor bugs.
2023.4.25
The update to version 1.3.0 will be on April /26 (12:00 JST) to add new features and fix bugs.
The details of the update are following.
◆New episode
・Updated data for Episode 3 has been implemented.
◆New features
・Added "ZITABATA(Goonyan Ver.)/SAKANAMON" to the background music setting.
・Added an item to change lobby settings to allow the player playing the monster to be fixed when playing in a private match.
◆System
・Changed the CPU skins, etc., that are played in episodic matches and private matches are randomly switched.
◆Bug Fixes
・Fixed a force close issue when moving to a tab with the up button on the Message settings screen.
・Fixed other minor bugs.
2023.6.15
We are planning to roll out Ver2.0.0 on June 16 (JST 12:00) for the addition of new features and balance adjustments.
In this major update, we aim to improve the aspects that were causing frustration while playing the game, such as "the joy of playing as Monsters," "decreasing the total annihilation rate of Busters," and "enhancing the overall game operability," with an intention to make the game enjoyable regardless of whether you're playing as Busters or Monsters!
The details of the update are as follows.
■ Update TOPIC
◆ Common Changes
・Adjustments have been made to reduce traction on the block and make it easier to move.
・Both Busters and Monsters have been changed so that they can see each other's name tags. (Visible even through walls)
・More items were added to score actions during battles, and changes were made so that EXP, Soul Coins, and Soul Gems could be earned in points accordingly.
◆ Monster
・Changed to power-up based on the number of times a Buster is preyed upon and killed.
-Powering up makes the Monster's body progressively bigger, and its punches and other judgments become larger, making it easier to destroy blocks and prey on them.
・The conditions for predation have been changed so that predation occurs when the Buster's HP is reduced to a certain degree and a punch is applied.
・Changed to blow the Buster farther away immediately after killing the Buster with predation.
・Changed to prevent Monsters from being mocked by Buster's kicks and punches and obstacles on the stage.
・The double jump that was possible using walls has been changed to allow triple jumps.
◆ Buster
・Changed when Buster is ghost state, they can be automatically revived over time.
-However, the time required for automatic revival increases according to the number of times the ghost state has been ghost state.
・Changed to when in a ghost state, other Buster can be revived simply by contacting the Buster.
・Changed it so that you can resurrect from a ghost state when you rescue a Buster who is being preyed upon with a ghost attack.
・Changed ghost attacks and kicks are slightly homing against Monsters.
-When the kick hits the Monster, Monster and Buster behave as if they are bouncing off each other.
・An alert function has been added whereby the screen frame turns red when a Monster is near itself.
■ Update Details
※Some content may overlap with TOPIC.
◆ New features
・A stamp board function has been added, where stamps are accumulated according to battle results, coins and gems can be earned and stories can be released.
・Upon opening the custom screen for the first time after the update, the following weapons will be unlocked and available for use. (If you already possess them, they will be converted to Soul Coins)
-Soul Pistol
-Soul Shotgun
-Soul Laser
-Soul Bomb
-Soul Machine Gun
-Soul Hammer
-Soul Bow & Arrow
◆ Gameplay Rebalance
【Rewards】
・More items were added to score actions during battles, and changes were made so that EXP, Soul Coins, and Soul Gems could be earned in points accordingly.
【Battle Balance】
・Soul's contact detection has been increased.
・Both Busters and Monsters have been changed so that they can see each other's name tags.
▼ Buster
・Changed when Buster is ghost state, they can be automatically revived over time.
-However, the time required for automatic revival increases according to the number of times the ghost state has been ghost state.
・Changed to when in a ghost state, other Buster can be revived simply by contacting the Buster.
・Changed it so that you can resurrect from a ghost state when you rescue a Buster who is being preyed upon with a ghost attack.
・Changed ghost attacks and kicks are slightly homing against Monsters.
-When the kick hits the Monster, Monster and Buster behave as if they are bouncing off each other.
・Reduced stuck time after ghost attacks.
・An alert function has been added whereby the screen frame turns red when a Monster is near itself.
・The long press and hold recovery guard button has been removed and changed so that putting souls into the soul pot can recover all HP.
・When approaching the undead, they are now automatically locked on when shot with Weapons. (Excluding some Weapons)
・Adjusted to make it easier to get up when tripping over obstacles.
・The cool time between defeating undead and the appearance of the soul has been removed.
・Changed so that when a Monster's predation is cancelled, it becomes invincible for a certain period of time.
・UI additions have been made to make it easier to locate souls and undead.
・Adjusted the initial position of the Buster in all stages.
▼ Monster
・Changed to power-up based on the number of times a Buster is preyed upon and killed.
-Powering up makes the Monster's body progressively bigger, and its punches and other judgments become larger, making it easier to destroy blocks and prey on them.
・The conditions for predation have been changed so that predation occurs when the Buster's HP is reduced to a certain degree and a punch is applied.
・Changed to blow the buster farther away immediately after killing the Buster with predation.
・Changed to prevent Monsters from being mocked by Buster's kicks and punches and obstacles on the stage.
・The double jump that was possible using walls has been changed to allow triple jumps.
・Monster appearance locations fixed around soul pots.
・Changed the Monster cannot move for the first three seconds after the battle starts.
・The behaviour of punches alternating left and right has been changed.
・Adjusted to make it easier for punches to hit.
・Changed the inertia during movement is not lost during punches and kicks.
・Changed so that when an undead predator is preyed upon, the predation is automatically cancelled after a few seconds.
・Heavier action during predation.
▼ Skills
● Kigurumee
・Changed "One-Shot Predation" is also performed when a punch released while activating a skill hits a Buster.
● Minotaur
・Reduced skill damage.
・Adjustments to skill easier to hit Busters.
・Changed the rush stops when the skill hits the Buster.
・Changed when a skill hits a Buster, Buster is flown upwards while spinning.
・Reduced trapping on blocks during skill activation.
● Oculus
・Changed to becomes invincible while activating a skill.
・Skills adjusted to make it harder to hit obstacles.
・A weak lock-on element has been added to the skill.
● Pumpkin
・A weak lock-on element has been added to the skill.
・The skill penetrates the block and explodes when it hits the ground.
-Touchable destructible blocks are destroyed and indestructible objects are penetrated but remain intact.
● Death
・The skill has been changed from a specification that generates a circle range in front of itself to a specification that sets up a circle around itself.The skill has been changed from a specification that generates a circle range in front of itself to a specification that sets up a circle around itself.
・Extended skill range.
● Voodoo Doll
・After activating a skill, the skill gauge is reduced even when the beam is not being fired.
・The skill has been changed from manually firing the beam to automatically firing the beam when the Buster is within range once activated.
-If Voodoo Doll is out of range, only an effect will appear around the Voodoo Doll's body.
・Shortened range of skills.
● Mythical Dragon
・The skill has been changed from manually firing a flaming breath to a bullet-based system that fires three flaming breaths.
・Reduced damage to the main body of the flame breath.
・Burn damage caused by skills can now be guarded against.
・The duration of burns caused by skills has been extended to around 15 seconds.
● Baby-Face
・Increased movement speed while activating skills.
● Balloon
・The skill has been changed from a manual throw specification to one that automatically drops a bomb at your feet after activation.
-The ability to move freely in the air after activation is retained.
▼ Weapons
・Added "Aim Assist" to the "Shooter" series, making it easier to hit.
・Adjusted the "Candy Shooter"'s "power" slightly higher and "movement speed during shots" slightly slower.
・Increased the "power" of the "Bandead Shooter" and made "movement speed during shots" slower.
・Added "Aim Assist" to the "Pistol" series, making it easier to hit.
・Extended the "range" of the "Pistol" series.
・Slightly extended the "range" and slightly increased the "power" of the "Tiger Attack".
-The "knockback" is slightly larger and the "cool time" is slightly longer.
・Extended the "range" and increased the "power" of the "Purple Line".
-The "knockback" is larger and the "cool time" is longer.
・Shortened the "range" and lowered the "power" of the "Monster Eyes" and "microSD 256GB Revision", and made it to automatically continue shooting while holding down the button.
・Reduced the "knockback" of the "Shotgun" series.
・Removed the additional effect of "block destruction" from the "Shotgun" series.
・Slightly increased the "power" of the "Honeycomb Compressor".
・Increased the "power" of the "Monster Fang".
・Lowered the "power" and shortened the "cool time" of the "Giraffe Charge".
・For the "Laser" series, we adjusted the thickness of the laser effect based on "power".
- The larger the "power", the thicker the laser effect.
・Slightly increased the "knockback" and "power" of the "Green Juice Laser", and made the "action during shot" slightly heavier.
・Increased the "knockback" and "power" of the "Blood Laser", and made the "action during shot" impossible.
・Added an effect to the "Blood Laser" that allows "block destruction" by continuously hitting the laser.
・Shortened the "range" and lowered the "power" of the "Holstein Laser", "Future Spectrum", "DriverPro 20 Revision", and "Cream Ramune Laser".
・Changed the "Machine Gun" series from charge type to a specification that fires a certain number of bullets while pressing the button.
- The longer you press, the more bullets you fire, but there is a limit to the number of bullets in one shot.
・Added the additional effect of "block destruction" to the "Machine Gun" series.
- The "Bone Crusher" has slightly more "shot bullets" and the "action during shot" is slightly heavier.
- The "cool time" is slightly longer.
・The "Diamond Smasher" has many "shot bullets" and the "action during shot" is heavy.
- The "cool time" is longer.
・Slightly increased the "power" of the "Steampunk Bomb" and made the "knockback" slightly larger.
- The "cool time" is slightly longer.
・Changed the "Mine" series to a specification that automatically explodes if there is no contact for 2 seconds.
・Changed the "Hammer" series to charge type.
- The action during charging is heavy.
・Changed the "Soul Hammer" to a specification that enlarges the "shot range" when fully charged.
・Changed the "Cobra Shock" to a specification that "fires continuously" when fully charged.
・Changed the "Monster Punch" to a specification that causes an "explosion" when fully charged.
・Added "Aim Assist" to the "Arrow" series, making it easier to hit (excluding some arrows).
・Changed the "Arrow" series to charge type.
- The action during charging is not heavy.
・Changed the "Soul Arrow" and "Arrow Neg" to a specification that "fires continuously" when fully charged.
・Changed the "Hawk Eye" to a specification that increases the "power" when fully charged.
・Lowered the "healing power" of the "Soul Healer".
▼ Gear
・Changed the number of Soul Gems required for the initial purchase of gear from 10 to 5.
・Changed the Buster's "Guard Recovery Amount Up" to "Soul in Max HP UP".
・Changed the effect of the Buster's "Search Ability Up" from "the range where you can see the Undead's HP bar is expanded" to "the range where you can see the Undead icon is expanded".
・Changed the Monster's "Guard Recovery Amount Up" to "HP Auto Recovery".
・Changed the Monster's "Search Ability Up" to "Undead's HP UP".
▼ Stages
・Adjusted the "Oriental Temple" to make it easier to ride on the lotus.
・Adjusted the "Oriental Temple" to make it harder to get caught on the lanterns.
◆ System
・Refurbished the key configuration and made it possible to choose from three types of operation types.
・Anemone, Slug, Orca, and Clione can now be selected in party play even if they are not owned.
・Changed the stage switching time in Episode Match from 2 hours to 1 hour.
・Reorganized the "Weapon" custom page to reduce the number of categories.
- The "Mine" series has moved to the "Bomb" page, and the "Healer" series has moved to the "Other" page.
◆ Bug Fixes
・Also fixed minor bugs.
2023.7.5
The update to version 2.1.0 will be on July/5 (JST 12:00) for balance adjustment and bug fixes.
We are aware of the issue where the game balance becomes significantly skewed under certain tactics,
and plan to implement countermeasures in the next update scheduled for the end of July.
As a temporary measure, we have removed "damage nullification" from the effect of the guard.
If you experience unpleasant behavior while playing the game, please make use of the block and report functions.
Details of the update are as follows.
◆Gameplay Rebalance
【Battle Balance】
▼Monster
・Monsters now recover HP when they prey on Busters.
・The "unable to get up" time when "Buddha" collapses has been extended.
・The available time to use the skill of "Buddha" has been shortened.
・The range of soul purification by "Buddha"'s skill has been narrowed.
▼Undead
・Modified so that "Leech" remains near the ground when it takes damage.
▼Gear
・The recovery amount from the Monster's "HP UP" gear has been halved.
◆Function Adjustment
・Added a menu to make it easier to watch events afterwards
-You can check from the Story Event in the options
◆Bug Fixes
・Fixed a bug where you fall off the Stage, roll, and fall again.
・Fixed other minor bugs.
2023.7.25
The update to version 2.2.0 will be on July/26 (JST 12:00) for balance adjustment and bug fixes.
This time, as a measure against the phenomenon where game balance is skewed by certain strategies, we have implemented an "area where damage occurs only to Monsters."
The details of the update are as follows.
■ Update TOPIC
◆ Monster
・We added an area where damage occurs if you stay around the Soul Pot for a certain period of time.
-If you stay within the area, the amount of damage increases over time.
-The amount of damage is reset by leaving the area for a few seconds.
■ Update Details
※Some content may overlap with TOPIC.
◆ New episode
・We have implemented the update data for Episode 4.
◆ Gameplay Rebalance
【Battle Balance】
▼ Buster
・During battles with COM Monsters, we adjusted the AI of CPU Busters to be stronger than before.
▼ Monster
・We added an area where you take damage if you continue to stay around the Soul Pot.
・We have changed it so that "Nine-tails" is not invincible while using skills.
◆ System
・The interval for switching the stage of Episode Match has been changed from 1 hour to 30 minutes.
◆ Bug Fixes
・Fixed a bug where gear customization was not reflected in training.
・Fixed a bug where damage was taken even when invincible when falling off the Stage.
・Other minor bugs have been fixed.
2023.9.7
The update to version 2.3.0 will be on September/8 (JST 12:00) for balance adjustment and bug fixes.
The details of the update are as follows:
◆ New features
・Added "GO ON YA WAY/Alice" to the BGM settings.
-By selecting "GO ON YA WAY/Alice" from Options > Sound Settings > BGM Settings, it will be played randomly from the selected BGMs.
◆ Gameplay Rebalance
【Battle Balance】
▼Buster
・Adjusted the "power" of "Soul Healer" slightly higher.
・Adjusted the "healing power" of "Soul Healer" slightly higher.
▼Monster
・Set a cooldown time for message usage.
・When the "Punch" hits the Buster, if the damage exceeds the remaining HP of the Buster, it has been changed to "Predation".
・Changed the activation count of "Minotaur's" "Rush Attack" from 3 times to 1 time.
・Reduced the homing range of "Minotaur's" "Rush Attack".
・Shortened the "cooldown" of the "Minotaur's" skill.
◆ System
・Adjusted to decrease the rating reduction value.
・Increased the number of "Soul Gems" obtained from the Soul Gacha. ※There are no changes to the probabilities.
・Changed to be able to skip the episode ending event.
・Added a page about the area where damage occurs around the Soul Pot in the "How to Play" section.
◆ Bug Fixes
・Fixed a bug where the trophy "First Bite" could not be acquired.
・Fixed other minor bugs.
2023.10.24
The update to version 2.4.0 will be on October/25 (JST 12:00) for balance adjustment and bug fixes.
The update details are as follows:
◆New Episode
・Implemented update data for Episode 5.
◆Gameplay Rebalance
【Battle Balance】
▼Buster
・When matched with player monsters, the number of undead spawning has been adjusted so that the number of undead spawning will be higher when CPU members are mixed in with party members.
◆Bug Fixes
・Fixed an issue where "Buddha" would sink into the block and become immobile right after using its skill.
・Fixed an issue where "Gargoyle" would sink into the block and become immobile right after using its skill.
・Other minor bugs have been fixed.
2024.1.24
【Announcing Update Version 2.5.0】
The update to version 2.5.0 will be on January/25 (JST 12:00) for balance adjustment and bug fixes.
The update details are as follows:
◆New Episode
・Implemented update data for Episode 6.
◆ New features
・A rule customization function has been added to party play.
◆ Gameplay Rebalance
【Battle Balance】
▼Buster
・"Poison" effect has been added to "Mushroom Bomber".
◆ Bug Fixes
・Fixed a bug that caused the PS5 version to become unable to progress when transitioning from an activity to an episodic match.
・Other minor bugs have been fixed.
2024.4.17
【Announcing Update Version 2.5.1】
The update to version 2.5.1 will be on April/18 (JST 12:00) for balance adjustment and bug fixes.
The update details are as follows:
◆ Bug Fixes
・Fixed a bug that caused a delay when operating the menu screen with the controller's analog stick on the PS5 version.
・Other minor bugs have been fixed.
2024.6.27
Four casual games derived from Goonya Monster (Octo's Balloon Challenge / Snail's Knock Out! / Toad's Soul Hopper / Pilarc's Money Rush),
The update to version 0.2.0 will be on June/28 (JST 12:00) for new functions added, functional adjustment, and bug fixes.
The details of each update are as follows.
【Octo's Balloon Challenge】
◆ New Functions
・Added online ranking.
- The original ranking is now the local ranking and can be checked by switching.
◆ Functional Adjustment
・Added more resolution options in the settings.
・The language settings on startup now reflects the language settings of the Steam client.
- If a language other than Japanese, English, Chinese(Simplified), or Chinese(Traditional) is set, the in-game language will be set to English.
・Added altitude display.
・Added a display for the number of falling Souls.
◆ Bug Fixes
・Fixed other minor bugs.
【Snail's Knock Out!】
◆ New Functions
・Added online ranking.
- The original ranking is now the local ranking and can be checked by switching.
◆ Functional Adjustment
・Added more resolution options in the settings.
・The language settings on startup now reflects the language settings of the Steam client.
- If a language other than Japanese, English, Chinese(Simplified), or Chinese(Traditional) is set, the in-game language will be set to English.
・Changed the timing of score recording from after the result window display to before the result window display (immediately after the game ends).
・Added score display and adjusted the layout of the in-game UI.
・Corrected the descriptions of each item in the result window.
◆ Bug Fixes
・Fixed the issue where attacks would penetrate tombs and rock blocks.
・Fixed a bug where the bomb explosion sound would play repeatedly.
・Fixed other minor bugs.
【Toad's Soul Hopper】
◆ New Functions
・Added online ranking.
- The original ranking is now the local ranking and can be checked by switching.
◆ Functional Adjustment
・Added more resolution options in the settings.
・The language settings on startup now reflects the language settings of the Steam client.
- If a language other than Japanese, English, Chinese(Simplified), or Chinese(Traditional) is set, the in-game language will be set to English.
・Changed the timing of score recording from after the result window display to before the result window display (immediately after the game ends).
◆ Bug Fixes
・Fixed a bug where vertical sync was enabled.
- Depending on the monitor's refresh rate, the behavior after the update may feel different.
・Fixed other minor bugs.
【Pilarc's Money Rush】
◆ New Functions
・Added online ranking.
- The original ranking is now the local ranking and can be checked by switching.
◆ Stage Adjustments
・Adjusted the types of Coins in the bonus area before the shop.
・Adjusted the number and placement of Coins in the credit area.
◆ Functional Adjustment
・Added more resolution options in the settings.
・The language settings on startup now reflects the language settings of the Steam client.
- If a language other than Japanese, English, Chinese(Simplified), or Chinese(Traditional) is set, the in-game language will be set to English.
・Changed the timing of score recording from after the result window display to before the result window display (immediately after the game ends).
・Added score display and adjusted the layout of the in-game UI.
◆ Bug Fixes
・Fixed an issue where certain areas would not appear.
- Areas that did not appear before the update may appear after the update.
・Fixed a bug where delays occurred when skill and gimmick effects overlapped.
・Fixed a bug where the size of the play screen changed, resulting in black masks on both sides.
・Fixed other minor bugs.
2024.8.1
Four casual games derived from Goonya Monster (Octo's Balloon Challenge / Snail's Knock Out! / Toad's Soul Hopper / Pilarc's Money Rush),
The update to version 0.2.1 will be on August/2 (JST 12:00) for new functions added, game balance adjustments, functional adjustment, and bug fixes.
The details of each update are as follows.
【Octo's Balloon Challenge】
◆ Functional Adjustment
・The character voices included in the SE have been added as a separate item in the game settings.
- With this change, the volume of SE and character voices can be adjusted separately.
・You can now perform cancel operations on the game settings screen.
◆ Bug Fixes
・Fixed other minor bugs.
【Snail's Knock Out!】
◆ Game Balance Adjustments
・Increased the locations where you can change weapons.
・Adjusted the "Laser" to have a longer range after leveling up.
- As before, the power will also increase.
◆ Functional Adjustment
・Improved in-game visual effects during gameplay.
・Shortened the opening event.
・The character voices included in the SE have been added as a separate item in the game settings.
- With this change, the volume of SE and character voices can be adjusted separately.
・You can now perform cancel operations on the game settings screen.
◆ Bug Fixes
・Fixed a bug where repeatedly attempting to launch a bomb while the pause screen was open would cause the sound effect to play multiple times and render the bomb unusable after closing the pause screen.
・Fixed other minor bugs.
【Toad's Soul Hopper】
◆ Functional Adjustment
・You can now skip the opening and ending events from the second playthrough onwards.
・The BGM now changes with each stage.
・The character voices included in the SE have been added as a separate item in the game settings.
- With this change, the volume of SE and character voices can be adjusted separately.
・You can now perform cancel operations on the game settings screen.
◆ Bug Fixes
・Fixed a bug where the title screen could be operated while transitioning from the result screen to the title screen.
・Fixed a bug where "New Record" was displayed in the result window even if the score did not surpass the first place in the local ranking.
・Fixed other minor bugs.
【Pilarc's Money Rush】
◆ New Functions
・Added a feature to the shop that allows players to change to any customization item.
◆ Game Balance Adjustments
・Reduced the hit detection area of some Goo to better match its appearance.
・Especially when the character is giant, adjusted the landing detection after jumping to better match the visual.
- This improves the issue where players think they are doing a first jump after landing but it counts as a second jump.
・Adjusted so that barriers do not break when hitting obstacles while the character is in invincible state and using a barrier.
・Adjusted so that characters do not hit flames that appear at the same height as the ground they are walking on without jumping.
・When purchasing a duration level-up item while an item effect is active, the time extension difference between levels is applied, plus a flat 5-second extension as an active bonus.
- For example, if you purchase a duration level-up item from Lv.2 to Lv.3, the total extension will be 8 seconds: 3 seconds for the level difference plus the 5-second bonus.
◆ Functional Adjustment
・Adjusted so that items with the same effect do not appear in the shop due to the addition of the customization feature.
・The character voices included in the SE have been added as a separate item in the game settings.
- With this change, the volume of SE and character voices can be adjusted separately.
・You can now perform cancel operations on the game settings screen.
◆ Bug Fixes
・Fixed an issue where item effect duration level-ups could appear in the shop at levels above the maximum Lv.5.
・Fixed an issue where there was a discrepancy between the timing of the item effect icon gauge disappearing and the character's appearance reverting to normal when the item effect ended.
・Fixed an issue where the effect duration was recovered more than intended when purchasing a duration level-up while an item effect was active.
・Fixed an issue where spawned Coins scrolled at the same speed as the stage, making it impossible for the character to catch up and collect them.
・Fixed a bug where performing the second jump at a specific timing would result in an incorrect motion, preventing a high jump.
・Fixed a bug where jumping at the same time as landing on spring boards for jumping would result in unintended height.
・Fixed other minor bugs.
2024.12.6
A casual game "Slug's Sister Defense" derived from Goonya Monster,
The update to version 0.1.1 was released on December/6 (JST 18:00) for bug fixes.
The details of the update are as follows.
◆ Bug Fixes
・Fixed an issue where the second type of monster, "Oculus," which uses the skill "Laser Beam," had 0 HP upon appearing for the second and subsequent times.
・Fixed an issue where the credits remained displayed on the mini-map.
・Fixed an issue where enemies resumed movement if the pause screen was opened while the Time Freeze item's effect was active.
We look forward to your continued support of "Slug's Sister Defense".
グーニャモンスター
(GOONYA MONSTER)
@GoonyaEN
Terada Tera's character designs' voices are cast by an incredible line-up of Voice Actors, who are each known across multiple hit media titles.
With countless outfits and accessories, you can customize these unique characters
that you just can't take your eyes off of.
Split into two teams and embrace the chaotic battle instilled for everyone!
A Busters’ role is to master your weapon of choice, defeat undead and collect “Souls”.
Monsters are there to defeat Busters using any means necessary. Whether it be to launch beam attacks, super-size yourself, or even through “Predation”!?
GOONYA MONSTER
Nintendo Switch™ / PlayStation®5 / STEAM®
2022/12/4
Party Action
1〜4
1〜4
Japanese / English / Chinese (Traditional・Simplified)